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Weekend at a Glance

There's really not much to tell about this weekend. I stayed home. My father had called me on Friday night asking if I wanted to go to the Delaware State Fair, but I told him that I wanted stay home in order to conserve gas. Going to the fair would have meant sitting in bridge traffic on Saturday, attemping to cross the Chesapeake Bay to meet my father at his house in Centreville, which would have been a serious test of patience, among other things, as well as eatting up precious gas. It's not as cheap as it used to be, afterall. My goal for this week is to not visit with anyone to see how long the tank will last.

Shortly after I got off the phone with my father, aninkling asked if I wanted to go off to DC with her to walk around for the evening. I was unable to do that for the same reasons as listed above.

Sitting home during the weekend wasn't that bad really. I had things to do that kept me busy for much of the time, and if I didn't have things to do there was the television. There were a few occassions where I had the urge to go out and take a walk, and maybe I should have, but I didn't. I'm just starting to grow comfortable with the neighborhood that I'm in, but it is still somewhat of a high crime area -- so going out alone isn't something I generally want to do. But, I do want to go out and do outdoorsy stuff again. I'm yearning for it, actually. Must make use of the apt. complex's pool sometime!

In reality, most of the weekend I spent coding various projects for Firan. Coding is not something I normally do. It's taken me 9 years to learn what little, and I do mean little, that I do know. It doesn't come easy at all for me. Saturday I finished all the conversions for the Republic Issued gear so that it all can now be considered generic objects -- and thusly doesn't have a description on each of the 500+ objects that are out there. That DB space is now freed on the game. Before that, Friday night, I finished making all the parents.

After I finished the conversions on Saturday, I suddenly found myself with another project -- a special one meant for the game. It's taken me the remainder of Saturday evening, from 6 until the time I fell into bed around 1 am and then from 8:30 am Sunday until 12:15am Monday to complete what I've done so far. This was with on again/off gain help trying to figure out how to overcome the many obstacles that I had to overcome.

In the end, it turns out that doing the code that I needed to do was pretty simple -- but relearning the steps to get to that point was pretty difficult. There were various points of frustration: calm, anger, distress, back to anger, back to calm, back to distress. At one point I had to get up and walk away because my shoulders and neck hurt so bad. Unfortunately, I kept nagging at myself, even while I tried to destress, trying to come up with various ways to try and do things. The fact of the matter is if I'm going to do something, I want it to be functional with every possible circumstance accounted for -- at least as far as the bit of code I'm doing is concerned. Slightly a bit of a perfectionist. It paid off, mostly.

I only have a few more finishing touches before the code is complete, and then I can do the fun stuff I desperately wanted to do this weekend. Let me say now that the only person keeping me from doing fun stuff was me. I can't code and RP at the same time, it's fundamentally and mentally impossible -- for the other person would bear the brunt of my frustrations. If I hadn't worked on it this weekend, I probably would have kept putting it off. It's good to have it nearly over and done with. Yay. Now I can focus on fun again, knowing that a rather large project is behind me.

Comments

( 2 comments — Leave a comment )
khall
Jul. 25th, 2005 08:34 pm (UTC)
       I am more than happy to help you code any time you want, hon. My callfor is probably still setup on Firan and/or my game is at incubbus.com 6250. And you still have my cell# too, I think. Coding is not so bad. It's the debugging that's the horrific nightmare of awful and teeth-grinding proportions.

       There's a list somewhere, of a design format for softcoding. But I've spent over an hour googling for it and can't find it now. Basically it's 'write out in text what your system needs to do' 'what other systems will it need to interact with?', 'what functions will it need?' 'How will you store and retrieve any data it needs to use?' and 'what security risks/player abuses does it create?'. Really the first three-four are the ones I worry about the most and that I find the most helpful.

*hugs*

K.
ashamanmat
Jul. 25th, 2005 10:08 pm (UTC)
emailing you an update oh ginny check your mail
( 2 comments — Leave a comment )

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